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Elden Ring Runes Minimal User Interface and HUD Elements Have Started Maximum Dev Discussions
If you've ever been on the internet in the last week, you would've likely been witness to a lot of intense arguments centered around Elden Ring. The usual accessibility and difficulty discourse still is a major topic concerning the game. However, the most recent point of contention was the Elden Ring user interface. You know, the menus and the elements on screen which provide information on the health pool of your rune and count.
Similar to Like Souls and similar games before it, Elden Ring has some sparse UI design. The HUD shows the most relevant information, such as your stamina bar and equipped items-and that's about it. The user interface isn't very intuitive at first, especially due to the sheer number of options available without stopping to take each one of them down. Doing things like using your pouch or peeking at the map can be a pain in the ass to do while exploring The Lands Between or in a fight that is tense, but this is par with the norm for games from the company FromSoftware game. Still, that hasn't stopped folks from theorizing about a more "mainstream" alternative to Elden Ring instead.
Gamboozino uploaded a heavily photoshopped image on March 5 of what Ubisoft's Elden Ring might look like. It's hard to imagine how overloaded the screen looks filled with buttons for "Tarnished Sense" (lol) and annoying notifications on the next boss to take down. Admittedly, it seems to be an exaggeration of Ubisoft's design, but the picture is created in the mind of the player, which is totally in opposition to Elden Ring's design style.
The image was posted from Reddit on Reddit to Twitter and has since been popularized, and is an early proponent for the ongoing debate about user interface. Since then, many people--apparently including developers from Guerrilla Games, Nixxes Software and Ubisoft -- have weighed into the debate with a variety of hot opinions. Many argued that best site to buy elden ring items user interface (and as a result, its user experience) isn't great, in particular since it does a poor job in explaining what icons mean if you do not study the descriptions of the equipment first or explain how they impact you while playing. Others praised FromSoft's minimal UI layout for its simplicity and straightforwardness.